Anime Squadron

Tier List

Anime Squadron Tier List

Compare Anime Squadron units and traits by tier, role, strengths, drawbacks, and best-use cases before upgrading.

Anime Squadron Anime Squadron Tier List artwork

Rankings

Anime Squadron rankings board

12 ranked 2 types 3 S tier
S 3 ranked
unit S

Burst Carry

The Burst Carry role ranks S because a reliable main damage unit speeds up clears, farming, and progression across most early and midgame stages.

Player decision Use when your squad needs one unit to receive most upgrades and handle the hardest waves.

Obtain: Obtained from summons, starter rewards, or limited banners depending on the current rotation.

Pros: Fast clears, Strong scaling

Cons: Needs investment

unit S

Control Support

The Control Support role ranks S because slows, stuns, or disruption can turn failed stages into stable clears without needing perfect damage.

Player decision Use when enemies overwhelm your squad before your carry can finish the wave.

Obtain: Usually gained through summons, event rewards, or progression unlocks.

Pros: Improves safety, Supports many teams

Cons: Can be banner-limited

trait S

Damage Amp

Damage Amp ranks S because percentage-style team boosts can outperform raw levels when your carry is already strong.

Player decision Use when your main unit is upgraded and needs more burst for bosses or elite waves.

Obtain: Found on support units, traits, or upgrade systems depending on the patch.

Pros: Boosts carry, Great boss value

Cons: Value depends on team

A 3 ranked
unit A

Area DPS

Area DPS ranks A because it clears grouped enemies efficiently, although it may struggle against single high-health bosses.

Player decision Use for repeatable stages with many enemy waves or farming routes that reward speed.

Obtain: Obtained from summons, event pulls, or unit evolutions.

Pros: Great wave clear, Stable farming

Cons: Less bursty

unit A

Shield Utility

Shield Utility ranks A because survival tools protect long clears and help underleveled squads push a stage earlier.

Player decision Use when your damage is good enough but your squad fails before the final wave.

Obtain: Obtained through support units, traits, or defensive upgrade paths.

Pros: Prevents wipes, Good for pushing

Cons: Limited offense

trait A

Cooldown Focus

Cooldown Focus ranks A because more frequent abilities improve clear speed, control uptime, and boss burst windows.

Player decision Use on units whose main value comes from powerful active effects or timed support.

Obtain: Usually gained from traits, gear effects, or advanced upgrades.

Pros: More abilities, Flexible value

Cons: Needs uptime

B 3 ranked
unit B

Starter Striker

Starter Striker ranks B because it helps early clears but is usually replaced once stronger summon or event units arrive.

Player decision Use until you pull a better carry or need to save materials for a higher-value unit.

Obtain: Available from early rewards, tutorial pulls, or first progression milestones.

Pros: Easy to obtain, Useful early

Cons: Weak into bosses

unit B

Single-Target Hunter

Single-Target Hunter ranks B because it can help against bosses but may slow farming stages with many enemies.

Player decision Use when one durable enemy is your main blocker rather than full-wave clear speed.

Obtain: Obtained from summons or boss-focused reward paths.

Pros: Boss pressure, Good finisher

Cons: Narrow role

trait B

Flat Attack Boost

Flat Attack Boost ranks B because it gives simple early value but scales worse than team synergy or percentage boosts.

Player decision Use on starter carries until stronger scaling traits become available.

Obtain: Found through basic trait rolls, gear, or starter upgrade options.

Pros: Simple value, Good early

Cons: Falls off later

C 3 ranked
unit C

Basic Defender

Basic Defender ranks C because defensive stats alone rarely fix slow clears if your squad lacks damage or control.

Player decision Use only when you need a temporary body while building stronger units.

Obtain: Available from early pulls, common rewards, or low-tier progression sources.

Pros: Easy to use, Can stall

Cons: Low damage

trait C

Chance Crit

Chance Crit ranks C because random burst can feel strong but is less reliable than stable damage or cooldown value.

Player decision Use only as a temporary damage trait until a more consistent option appears.

Obtain: Rolled from basic trait pools or gained from entry-level gear effects.

Pros: Occasional burst

Cons: Inconsistent value

unit C

Common Filler

Common Filler ranks C because it fills empty team slots but should not receive expensive upgrades unless no alternative exists.

Player decision Use only until your roster has better role coverage or higher-rarity replacements.

Obtain: Obtained from common summons, early stages, or starter account rewards.

Pros: Very accessible

Cons: Poor scaling